- Amazing venue in the heart of Berlin!
- Great conference specialized entirely on digital products for kids. Key notes from top industry speakers!
- Workshops to deep-dive into topics that are of particular interest to you!
- Lessons learned, key insights and important take-aways from the best digital toy developers, illustrators, authors and programmers.
- Informal meetup on the evening before the conference
- Possibility to showcase your apps to an international audience
The Kids Want Mobile is Europe´s largest kids digital conference!
With guests from all over the world, The Kids Want Mobile is guaranteed to be a creative, up-to-the-minute and innovative event. Everybody engaged in the field of digital kids products – from illustrators, authors, directors, developers, game designers to producers and app stores – is warmly invited to join us for an exciting day full of talks, networking and good food and coffee in the heart of Berlin.
Berlin is in the heart of Europe and The Kids Want Mobile takes place in the heart of Berlin-Mitte! Berlin is the hot spot for many kids apps developers which is why we’ve chosen this cool, edgy and interesting city. We want to bring the thriving Berlin mobile kids developer community together with developers and publishers from all over the world.
We will organize a pre-conference meetup on the evening of the 16th for all guests of #TKWM17 at St. Oberholz, THE start up location in Berlin, so that you all get a chance to meet on the evening before the conference. We are happy to organize the evening for you but everyone will pay their own food/drinks.
An amazing venue!
#TKWM17 will take place at Spreewerkstätten in the heart of Berlin-Mitte: http://spreewerkstaetten.de
The address is Molkemarkt 2, 10179 Berlin
An all inclusive event!
We’ll take care of you! We’ve planned this event just how we would want the perfect event to be. Free lunch, snacks, coffee and drinks to finish off a fantastic day. All food and drink is included all day. And not just any food. We have hand-picked our favorite coffee place and our favorite restaurants to give you the best Berlin has to offer.
We can’t wait to see you there!
Attendance of our conference implies the participants` acceptance that any photographs or films made during the conference may be used unconditionally and with no time, geographical or content limits, for editorial and advertising purposes relating to the event.
The event organiser reserves the right to photograph and film the presentations and participants, and to use this material for advertising or publicity material. The participant waives all rights to object to this for any reason. This also applies to any photographs or films made directly by the press with the consent of the event organiser.
Jason Krogh - Founder & CEO of Sago Mini
Jason Krogh is the founder and CEO of Sago Mini, a team dedicating to creating great apps and toys for young children. Jason has designed and developed interactive media for 15 years working with clients such as the National Geographic, Sprout, Disney Jr, and the Vancouver Olympics. His most recent venture started after a particularly satisfying rant with Björn Jeffery of Toca Boca.
Anders Rauff-Nielsen - Game Designer at Funday Factory
The Art of Merging Digital and Physical Play Experiences
In this talk, Anders Rauff-Nielsen will outline the art of merging digital and physical play and game experiences and take a look at the pitfalls, do’s and don’ts. The talk will be based on his own industry experiences – both at Funday Factory and from before joining the studio – and will share insights gained from firsthand experience.
Originally a master of philosophy, Anders has worked with Game design, Concept development and Storytelling for more than 10 years across a wide variety of products ranging from Trading card games over AR games, Mobile games and Roleplaying to Toy’s-to-life play experiences.
Bartosz Gonczarek - CEO & Co-Founder of Explain Everything
Franziska is a game designer and print magazine editor, interested in creating meaningful, user-centered experiences. She is passionate about feminism, quirky games, observing mundane everyday interactions and turning them into digital experiences.
Frank Ließner - Chief Technology Officer for Fox & Sheep.
Development of Apps – Frameworks and Tools
Already as a kid I was building my own apps and games. Starting with a C64, I could see how computers developed, how the internet grew up and how mobile phones became rounded touchscreens. Working with digital devices was always something playful for me and I decided that I want to learn more about that. So I made my degree in Media Computer Science, build Flash web sites for web agencies, developed Games for Wooga and finally started as Chief Technology Officer for Fox & Sheep.
Piotr Sliwinski - Co-Founder of Explain Everything
Don Meadows - Sr. Creative Manager, Digital Games and Apps Publishing, LEGO
We can build on that… hang on, we’ve done this before
A look into the LEGO® Games creation process. A camp-fire about how balancing between serious research & analytics, and encouraging crazy ideas delivers on the LEGO® mission – inspire and develop the builders of tomorrow.The talk includes the building instructions for a LEGO® Game, and how the changes in digital family rituals and parents can align to previous trends in physical and digital play. How ‘Only the Best is Good Enough’ is something we can all see, we can all touch – and we can all add back into our own creative works.
Don Meadows has been a part of the Games Industry for 15 years, from handing out change in arcades, developing Spyro the Dragon™ & STAR WARS™ games, prototyping for GAMELOFT® and now working to shape the LEGO® Games portfolio.
Per Haglund - CEO of App Family
Per Haglund is a self-taught app entrepreneur who has been developing and publishing apps for kids since 2012. What started as a hobby has, through passion and perseverance, turned into a full-time career as an indie developer. Per spends a LOT of time studying and optimizing app conversion rates and monetization models, with a particular focus on Google Play.
Morwenna Ellis - Research Associate at Fundamentally Children
Morwenna is a market research professional with over 16 years experience, spanning both qualitative and quantitative research across a wide range of categories. Her cross-section of experience means she can employ whichever method is most appropriate to the brief; on-line, face-to-face, focus groups or individual depths whilst utilising the most up to date research technology to access hard to reach consumers.
Franka Futterlieb - Co-founder, urbn pockets
code, create, play
Linda Kruse - Co-founder & Game designer at Good Evil
Linda is co-founder and game designer at the Good Evil an indie game studio based in Cologne developing educational games and experiences for kids, teens and adults. Her aim is to secure the upbringing of a better planet through games.
Jørn Alraun - Co-Founder, urbn pockets
code, create, play
Lucy Gill - owner of Digills Consulting
Lucy is owner of Digills Consulting, and supports development of children’s apps, digital toys and EdTech through expert insight and user research. She created the Good App Guide gaining unrivalled experience in children’s apps by reviewing literally hundreds in the process. She has particular expertise with digital/physical cross-over toys and inspiring learning through digital play, and works regularly both with high profile companies and start-ups.
Raul A. Gutierrez - CEO & founder, Tinybop
Talk : The Book of Miracles
Raul Gutierrez is the founder and CEO of Tinybop Inc., a Brooklyn-based studio of designers, engineers, and artists building elegant, educational iOS apps for kids around the globe. Their apps include The Human Body, Plants, and Homes. Tinybop champions curiosity, tinkering, and good plain fun. Inspired by vintage children’s books, toys, and films, the company designs digital toys that dive into the wonders of our everyday world.
Timo Dries - Chief Product Officer at Fox & Sheep
The Monsters We’ve Created: Parents
While todays kids are the real digital natives – adults/parents are still living in the old world. They grew up with GameBoys, remote controls and other ancient tech devices and are hesitant to let these old things go, which, leads us to a real big challenge when designing apps for kids because we also have to design them for the parents.
With his experience in working in the casual games business as well as in the kids space, Timo will give us some insights on how Fox & Sheep tackles the problems when it comes to designing one app for two completely different target audiences.
Valérie Touze - Co-founder of Edoki, Unique Montessori Apps
The challenges of publishing global educational apps for children
Developing educational content for children under 13 presents opportunities but also challenges. This workshop will cover topics such as localising, regulations, monetising, etc. and the discussion will be fuelled by your questions and experiences!
Co-founder of Edoki Academy, Valérie has a dual background in Business and Montessori teaching. She has lived and worked in Montreal, Paris and London where she currently resides and from where she manages the firm’s Marketing and International Development activities.
Verena Pausder - Founder & CEO of Fox & Sheep
Verena Pausder is a forward thinking woman with a drive and passion for the digital world. Creating high-quality Apps and being close to the trends in mobile and education motivates her.
She founded the company Fox & Sheep in 2012, which develops and publishes Kids Apps worldwide. The Apps of Fox & Sheep have been downloaded over 15 million times worldwide. At Fox & Sheep, Verena works closely with book authors, animators and illustrators worldwide to bring to life the best Apps for kids out there and help parents guide their children through the digital world.
In 2016 Fox & Sheep also started opening up digital labs for kids, teaching them to code, use 3D printers and learn all about robotics: www.digitalwerkstatt.de. Verenas goal is to have digital labs in every larger city in Germany by the end of 2018.