Darran Garnham is Chief Commercial Officer of one of the biggest web communities in the world: Moshi Monsters. More importantly he built a worldwide successful brand with a wide array of merchandise. He has transported the web success to retail stores and is working towards bringing Moshi Monsters’s success to mobiles and tablets as well.
Thomas Bleyer runs the digital division of Ravensburger group – Europe’s largest publisher of traditional board games and puzzles as well as a leading publisher of children’s books in German language. Having founded Ravensburger Digital in 2009 he was an early mover in bringing a traditional publisher into the app store. Today Ravensburger markets a portfolio of around 50 mobile apps, including many famous classics like memory®, Scotland Yard, or the aMAZEing Labyrinth. Thomas will provide insight into how Ravensburger competes in this quickly changing industry with an innovative app store publishing model as well as by combining apps with physical toys into a new type of “hybrid” games experience.
Tinybop have focused on building truly special apps for kids. Their first app “The Human Body” was chosen as App of the Year by Apple and was one of the most successful children’s apps in 2013. Kika will share how they structure their teams and go about building successful products for kids.
Michael is co-founder and Creative Director at Budge Studios, one of the largest publishers of kids mobile apps in the world. He has worked closely with many of the world’s top brands, including Disney, American Greetings, Nickelodeon, DHX, Ludorum, Rainbow, and Random House, to create some of the most successful kids apps on the market.
Stefan Bielau will give a talk on “In the app store – now what?” to share his best practices on growing mobile revenues, appstore optimization and digital reach. Stefan is one of the top experts in his field and has more than 14 years of experience working in the media industry.
Together with three partners he runs “Dynamo Partners”, a boutique consulting firm specializing in mobile apps & services. There he helps companies to achieve their goals in terms of mobile revenues, content distribution and digital growth. Prior to his consulting assignments, he founded dailyme, the leading application for mobile video and TV in the German-speaking area.
He is an avid user of social media tools, feel free to follow via www.twitter.com/StefanBielau, connect via www.linkedin.com/in/StefanBielau or read his blog about App Store Optimization www.appstoreoptimization.tumblr.com
The kids app space is a new market where no clear leaders have yet emerged. What strategies are successful in developing for kids? How do you create a brand and build up reach in the Appstore with marketing channels being very limited? What are the chances and risks of developing the apps in China?
Thijs Bosma, who founded TribePlay, the studio behind the Dr. Panda series in 2012 will give insights in how he built a kids apps company that generated over 10 million downloads in the first 12 months. Thijs Bosma lives in Shanghai, China.
This is the official trailer of TheKidsWantMobile, Europe´s first kids mobile conference, which took place on the 15th of May 2014 in Berlin.
With guests from all over the world, The Kids Want Mobile is guaranteed to be a creative, up-to-the-minute and innovative event. Everybody engaged in the field of kids apps – from illustrators, authors, directors, developers, game designers to producers and app stores – is warmly invited for an exciting day full of talks, networking and good food and coffee in the heart of Berlin.
Next year´s conference will take place on the 21st of May 2015! See you there:)
Thanks so much for attending “TheKidsWantMobile” on the 15th of May 2014!
The videos of the talks will be up on this website and Youtube by mid of June 2014 – so stay tuned!
We are so happy that Oleg Stavitsky from Bubl Art will be speaking at our conference. We love their Apps Bubl Tap and Bubl Draw and can´t wait to see and hear Oleg on stage.
Bubl is making apps that expand children’s sensory diapason: they apply digital art, suprematism, minimalism and gaming mechanics and make apps that develop children’s creative skills.